On Time’s website earlier today, they held an interview with Shigeru Miyamoto, which was later pulled by Nintendo. In the interview, Miyamoto discusses Star Fox, and how he plans on implementing the GamePad for the Wii U with the new Star Fox:
In his new version of Star Fox — still fundamentally a spaceship-based shooter — players now use the GamePad’s motion controls to aim and fire the Arwing’s weapons, simultaneously controlling the nimble craft itself by thumbing the joysticks to accelerate or turn and pull off signature moves like barrel rolls, loops and the tactically essential Immelman turn. And you can still morph your Arwing into a land tank, rocketing down to the surface of a planet, then rattling around the battlefield and laying waste to the landscape.
Miyamato also goes on to say that Star Fox was originally meant for the Wii:
We originally began working with Star Fox back on Wii, and we had a small group of people experimenting with it for many years, maybe about six years, but we didn’t find an idea that really brought that together for the Wii. So instead we moved experimentation to the Wii U using some of the same assets. It’s been maybe 6 to 10 months that we’ve been experimenting with it.
Miamato Also speaks about more of the project’s and games he’s working on, and you can check them out at the link below.