When thinking about great co-op games, I think of games such as 2k’s Borderlands, Nintendo’s Super Mario Bros., or Valve’s Left 4 Dead. Games that seaminglessly integrate co-op ino single player campaigns make for the best experiences; Killzone: Shadow Fall Intercept is Guerilla Games’ take on the co-operative game mode, and it goes against the grain when it comes to traditional co-op games.
In Killzone: Shadow Fall Intercept, the player has four classes they can choose from: Assault, Marksman, Tactician, and Medic. The Assault role specializes in close quarters combat and will be leading the team in attacking the enemy; special abilities are: use enemy weapons, buddy drone, health pack, and speed boost.
The Marksman role specializes in medium to long range combat; special abilities are: use enemy weapons, guard drone, health pack, and speed boost. Tactician’s role specializes in protecting the squad’s main base; special abilities are: access to three deployable turrets and can deploy nano shields as well. Medic’s role is going to be the most critical role for success, for teammates are going to be constantly dying. The medic supports teammates and makes sure they are combat ready; special abilities are: revive teammates, three supply boxes to rearm teammates with ammo, and a medi-drone to heal teammates.
Players assume the role of ISA soldiers, defending and taking various control points from endless hordes of Helghast. The main objective of the DLC is to take all control points to transmit data to the VSA headquarters, while the Helghast try to “intercept” the data before it reaches the players’ headquarters. The players must score enough points from taking control points in order to transmit the data to VSA. Killzone: Shadow Fall Intercept is extensively comparable to Gears of War’s horde mode — instead of having levels of waves of locust coming at the player, we now have endless waves of Helghast. If it seems like the player is holding the advantage the Helghast may deploy champions from the single player campaign; champions have special abilities and weapons,which makes them an extremely dangerous adversary.
As the player kills Helghast, they will earn money to deposit into the bank; the player lose their money if they die before depositing the money into the bank, that is why it is essential to deposit frequently. Once the players have acquired enough money via depositing in the bank, they may redeem various rewards such as mortar strikes and jet packs, adding variety to combat. The rewards stack as long as the player does not die. Another penalty for the players’ death is that the overall score will be lowered, thus increasing the time it takes to transmit the data to the VSA headquarters — this is why the medic is the most important class, they constantly have to be reviving companions in order to achieve victory.
It’s imperative that players enter the game with all four roles filled, each role plays an important part to victory. If all four roles are not picked, the game will not lower the difficulty to compensate for the lack of a fourth player.
Since the players are constantly bombarded endless waves of enemies attacking from all directions, and confusion will arise, it would do well if there was some sort of radar on the player’s HUD. It was hard to track and backup other players if they were in trouble, making the game disorienting amidst the chaos that ensued once the game began.
Killzone: Shadow Fall Intercept is an uncompelling cooperative experience, for a game that has such a robust competitive multiplayer. The DLC extension is fun at times when players have people to fill each role, to ensure victory. Without all four players, the game becomes frustratingly hard. Even though the DLC tried to offer tactical options for the player, it quickly became a monotonous shooter due to AI restraints. Unfortunately, this DLC doesn’t live up to its full potential.
- Roles give each player a purpose
- Great time killer with friends
- No radar makes the game disorienting
- Extremely difficult without all four roles